![]() Why is this such a big deal? Why should I bother with this system when I can take the risker but probably more rewarding system that lets me get more than three stat-ups per level?īecause of stat caps. ( aX / (∑X - 2μ('aX)) * ( ∑('X) / ∑X ) * ( ( ∑('aX) - μ('aX) ) / ( ∑X - μ('aX) ) )īut by far a more succinct way of putting it would be to say that each stat's effective growth rate increases by virtue of the fact that the same stat can't be picked more than once. Mean probability of growth in stat a in a Bonus EXP Level = 'aX = shorthand for growth rates for stats other than a X = collective of unit's growth rates for each stat We could do this the long and boring and brain exploding way, eg: In short, the whole system is positively revolutionized by the fact that you always get three growths. To them I say "HOLD IT yourself you impatient assholes, that's the whole point of why this is so important and we're just getting to that now, thanks." ![]() "HOLD IT!" I can already hear the Ace Attorney-playing math-nerds yelling in unison, "You're not accounting for the effect of one stat being chosen on the chances for the next!" For example, the total of all of Edward's growth rates is 380, so when he gains a bonus EXP level, he has an 85/380 chance of growing in HP, a 60/380 chance of growing in strength. When a unit gains a level using Bonus EXP, they will grow in three and only three stats, with the growth rates of each stat being used to determine the probabilities of a given stat being picked. 03%, so you're probably not going to see it happen often.īonus EXP levels are different. Nothing but chance can stop you from getting +1 in all eight, although the chances of that are. …so each time he gains a level, Edward has 85% chance of getting +1 to HP, 65% chance of +1 to Str, etc etc. You have an X% chance to for each stat to grow by 1, where X is the stat's growth rate for the unit leveling up. The interesting part is that levels gained from Bonus EXP are different from "natural" levels gained in combat. It takes more than 100 Bonus EXP to grant a level, however the exact formula for how much you need to go the whole way from Lv X to Lv is for beorc and for laguz (and remember that being promoted counts as being above Lv 20).īut that's not the interesting part. (and I'm not even certain I did it right myself)īonus EXP can be used to level up units between chapters, right from the Base menu. Continued abuse of our services will cause your IP address to be blocked indefinitely.Part 15: (Game Mechanics) Fuckin' Bonus EXP, how does it work? Let's Talk About Game Mechanics!Įpisode the Fourth: Fuckin' Bonus EXP, how does it work? Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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